Value Creation
The process of co-creation is
refined much more by the Vargo and Lusch in their 2006 article as they move
away from the term co-production; heavily rooted in Goods Dominant logic.
“S-D
logic, how- ever, argues that value can only be created with and determined by
the user in the ‘consumption’ process” (Lusch and Vargo 2006, pp.281-288).
If this were Dino Snores I would
align this with the notion that the stand-up comedian has no value if he has no
audience, by going and watching the performance the participants and co
creating the events value.
The idea of relationships and interactions
creating value is not a new idea. First proposed in Affordance theory by Gibson
(1979) explores how only through prior knowledge or understanding of how to interact
with an object are you able to attain any value from an interaction. Dino Snores supports this theory
by as without he consumers ability to comprehend the information and artefacts
being provided on display they are unable to gain joy from them and will
interact with the event differently.
Interaction is a thread that
runs through a majority of Service Dominant Logic. Many people such as Achrol
and Kotler (1999, pp.146-164) argue that networks are what
is most valuable in making these connections of value for the consumer in the
marketing process. Although this point is correct in some of
the earlier Service Dominant Logic theory it is later addressed within the FP9 of
the Key Foundational Premises and the importance of networks.

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